![]() Lots of room for customization and tweaking. ![]() oh, and a lot of individual ship classes have variations (for example, you can have the Nova, the Nova Raider (faster, more heavily armed, less shielding and cargo space), the Nova Vanguard (More weapons and armor but less speed and cargo), Hauler variants (slower but more cargo), and others. 30 or so different weapon types, dozens of different ship upgrades. Then there's a half dozen or so oddball ships that don't fit into one of the main classifications. Ships vary significantly based on how busy a given sector is (core sectors and sectors on major trade routes, as well as sectors with active multi-faction combat, can have dozens or even over a hundred ships at a time, back corner unexplored sectors might be completely empty).Īs far as how many different types of ships there are, as of X3: Albion Prelude, there are (IIRC) 17 different major ship classifications, each of which has 8-10 different variations (from the various different game factions). are in each one at the beginning of the game (players can build more wherever they want, and stations can despawn if nobody uses them for long enough). Various optimisations resulting in small performance improvements.Well, here is a map of the game universe in X3: Terran Conflict, with notes about how many stations/asteroids/shipyards/supply docks/etc.Fixed several other causes of occasional crashes.Fixed capital ships becoming invisible when boosting while player is close.Fixed icon size in licence encyclopedia entry.Fixed incorrect text in certain conversations.Fixed cases resulting in jumping target elements.Fixed problems with overlapping/truncated text on first person event monitor.Fixed text field not being reset when closing and reopening trade menu.Fixed rare instance of mission objective bar being stuck on screen.Fixed cases where clicking on larger targets didn’t work.Fixed info points not being displayed at drone launch pads.Fixed gates not showing a target element.Fixed collectable objects not showing a target element.Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.Fixed gamepad mode switching on when axis has non-zero value while at rest.Improved positioning of interface elements in first person mode.Improved event monitor with more space for important information.Improved responsiveness of main menu and dialogs.Added option to buy replacement player ship cockpit layout from certain traders.Added support for up to 8 input devices (now even your pet octopus can get the most from the game).New Feature: New graphics options and presets. ![]() New Feature: Improved graphics for an even more beautiful universe.New Feature: New ships in Omicron Lyrae. ![]() New Feature: Map/radar on event monitor.New Feature: Clicks on event monitor now open relevant menus.New Feature: Full screen HUD detail monitor option.New Feature: Most tasks can now be performed without landing on stations.New Feature: All new highway flight model.New Feature: Autopilot can fly your ship while you are busy.New Feature: Additional commands for your ships.New Feature: Rebalanced combat with three difficulty settings. ![]()
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